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Girls suffer "marginalization" in video games and many "hide their identity," according to a study by the University of Deusto

According to the study, boys prefer wrestling and sports video games, and girls consume more content related to image and dance.

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Girls who play online video games are discriminated against and many of them have to hide their identity (using male avatars or neutral names) in order not to be insulted or marginalized. This is one of the main findings of the Cyber-Resistance study conducted by the University of Deusto in collaboration with the Canarian consultant Opciónate-Mejora Tu Vida. 

In particular, they have investigated the existing gender gap in the digital sphere, for which they have carried out the study in thirteen schools in the Basque Country and the Canary Islands between the ages of 5 and 13. 

Estibaliz Linares, a professor at the University of Deusto, has led the aforementioned study, according to which digital socialization begins almost at birth. At the age of 5 or 6, tablet or video games begin to be used; and at the age of 6-7, parents' mobile phones or smart watches. 

At 8-9 years old they make a qualitative leap: they get their first mobile phone and open their first social media accounts (TikTok) 

Wrestling and sports video games versus image and dance tutorials

The study concludes that boys associate their digital identity with violence and power, which is why they prefer wrestling and sports video games, while girls consume photos and videos related to beauty and image. 

Researchers report that hypersexualization of children is encouraged, forcing children to comply with beauty and aesthetic canons. 

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